The Third Place

From https://en.wikipedia.org/wiki/Third_place

Oldenburg calls one’s “first place” the home and those that one lives with. The “second place” is the workplace—where people may actually spend most of their time. Third places, then, are “anchors” of community life and facilitate and foster broader, more creative interaction.[1] In other words, “your third place is where you relax in public, where you encounter familiar faces and make new acquaintances.”[2]

Other scholars have summarized Oldenburg’s view of a third place with eight characteristics:[1][3]

Neutral ground

Occupants of third places have little to no obligation to be there. They are not tied down to the area financially, politically, legally, or otherwise and are free to come and go as they please.

Leveler (a leveling place)

Third places put no importance on an individual’s status in a society. Someone’s economic or social status does not matter in a third place, allowing for a sense of commonality among its occupants. There are no prerequisites or requirements that would prevent acceptance or participation in the third place.

Conversation is the main activity

Playful and happy conversation is the main focus of activity in third places, although it is not required to be the only activity. The tone of conversation is usually light-hearted and humorous; wit and good-natured playfulness are highly valued.

Accessibility and accommodation

Third places must be open and readily accessible to those who occupy them. They must also be accommodating, meaning they provide for the wants of their inhabitants, and all occupants feel their needs have been fulfilled.

The regulars

Third places harbor a number of regulars that help give the space its tone, and help set the mood and characteristics of the area. Regulars to third places also attract newcomers, and are there to help someone new to the space feel welcome and accommodated.

A low profile

Third places are characteristically wholesome. The inside of a third place is without extravagance or grandiosity, and has a homely feel. Third places are never snobby or pretentious, and are accepting of all types of individuals, from various different walks of life.

The mood is playful

The tone of conversation in third places is never marked with tension or hostility. Instead, third places have a playful nature, where witty conversation and frivolous banter are not only common, but highly valued.

A home away from home

Occupants of third places will often have the same feelings of warmth, possession, and belonging as they would in their own homes. They feel a piece of themselves is rooted in the space, and gain spiritual regeneration by spending time there.

Designing an Adaptive Obstacle Course

Adaptive Obstacle Course

Can we create an adaptive obstacle course where an adult with the full command of their body can run alongside a participant in a wheelchair or with a prosthetic… and both be able to have a physically challenging and engaging experience?

This was one of the most interesting design problems presented to me in the last few years.

The challenge wasn’t just about creating an accessible play experience, but an inclusive one. Accessible play experiences enable individuals in wheelchairs or with prosthetics to use play equipment and maneuver spaces safely. Inclusive play experiences go beyond and provide opportunities for individuals of all abilities to interact and play together.

Furthermore, I’ve seen plenty of accessible play spaces that are just boring. I believe we have advanced far enough in the design world to really begin thinking about how to design dynamic surfaces and sensory-rich spaces that allow both the 3 year old to play alongside the 13 year old, by wheel or foot.

So, with the Movement Creative and in collaboration with ACG and the NYC Department of Transportation Summer Streets Initiative, I designed the pilot version of the Adaptive Obstacle Course- an all-ages, all-abilities, wheel-chair accessible ‘pop-up’ obstacle course. Each element in the course was envisioned to be easily modifiable for the user body as needed, with safety and rigging systems designed into some of the more complex obstacles requiring prolonged hanging such as our canon ball alley, monkey bars, and traverse climbing wall. I also wanted to iterate a new version of a wooden pump track, typically used by bikes, to provide a combined walking, jumping, and riding challenge.

However, for this initial pilot build we had limited funding and faced some unique challenges when moving into the construction phase, especially since this was to be a temporary (less than 12 hours) built on the streets of NYC! We were limited to bringing some of the most modular of our equipment and limiting the roll out of rigging and larger build components.

Despite the financial and timeline restrictions, our team was able to create several new obstacles, including the rumble strips and dual-balance beams, which required both foot and wheel to navigate across. These two obstacles in particular were simple to build but challenging for all participants. The lily pads also ended up being a hit, as people could choose their own way of crossing — jumping, crawling, running, or navigating around.

Our team of volunteer facilitators were also awesome, providing open-ended guidance to participants and challenging everyone to find ‘their own way’ over, under, and through our course. I deeply believe that for design to really inspire and enable play, it must be paired with a community and culture that encourages self-expression, risk taking, and freedom to ‘rewrite the rules’ together.

Adaptive Obstacle Course

Failing Neighborhood Parks→

“…because neighborhood parks are rarely designed with urban health in mind, these spaces—which the study defines as anywhere from two to 20 acres—often don’t fulfill their potential as pieces of public health infrastructure.”

the atlantic

We need to expand our vision beyond simple walking paths and benches–the most common and primary park features–and start building activity landscapes that engage our senses, brains, and bodies.

Instead of confining play to the playground, embed it into the everyday, for everyone.

Designing For Play

A few weeks ago I had a chance to jump on to the The Human Animal Podcast with Matt. This is part 1, where we talk a ton about design and play, including:

Developing Play Vision
The Interplay of Play and Design
What many gyms miss out on when designed
How to Craft a Play Session
The Importance of Inviting Others to Play

Check out the podcast here!

Adults, Playgrounds, and The City: Where can we play?

I think we all agree when it comes to the importance of play and movement, especially for children. However, it frequently seems that children are the only ones allowed to indulge, and that as a society we not only have forgotten its value to teens, adults, and seniors but resist it. We verbally dismiss and label it as unproductive, self-indulgent, and immature, tell others to ‘quit playing around and get back to work, to ‘grow up’, and communicate a story that play is inappropriate.

Yet for those of us who dare to play, we are rewarded with some incredible benefits.  Beyond the obvious increase in physical fitness & health, you also will find that stress levels drop, our learning and memory is more complete, social interactions become easier, and our ability grows to see opportunities in places we would otherwise have overlooked. 

Play contributes deeply to our development as individuals, regardless of what age.

While we could deeply examine ways our resistance to play manifest in societal behaviors, I’d like to just scrape the surface of the story being told by the built world.

New York City alone is home to hundreds of children’s playgrounds–adventure and imagination playgrounds, modern designs, interactive sculpturesnature inspired, wood constructions, loose partsprefab structures, and more.

The city seems to be devoted to designing, building, and renovating places to play… for children. In every city there are hundreds of playgrounds and public spaces, but how many are open to adult and teen play? 

In Central Park alone there are 21 designated playgrounds.  Of those 21, a grand total of 0 are designed for teenagers or adults, and most go a step further to display signage barring use.  (There is ‘fitness equipment’ available for use, but we’ll get into that in a second.)

Teens and adults could try to creatively re-purpose these youth playgrounds for their own purpose and play, but at their own risk–social and civil.  Considered a nuisance to parents-they’ll be met with dirty looks and an of concerns for the safety of the children.  Considered a danger by the city, they will be ushered out by rangers and possibly even ticketed. Signs are posted, fences are built. Boundaries pop up around play.

The built world is literally telling us that play is not for the rest of us.

Did you know that most of the playgrounds citywide allow adults only when accompanied by a child under the age of 12. (1).   Thus get caught trespassing sans-children and risk getting a citation. (Re: Women ticketed for eating donutsMen ticketed for playing chess

Of course, we are living today in what could be considered the renaissance of Play. And the City has taken notice of the importance of getting up and out on your feet (2).  There are a growing number of campaignsprograms, and facilities to assist adults in cultivating an active, healthy lifestyle. 

However, a gym is not the same thing as a public playground, and does not offer the same set of complex benefits. Those four walls keep a lot of people and experiences out of the equation, and unable to participate.

Outdoor Gym ≠ Playground

In 2012 NYC opened its first official ‘adult playground’ and has plans to build two dozen more by the end of 2014 (3).  This is a great start.

However, calling these spaces playgrounds is a gross exaggeration.  Playgrounds are spaces that require creativity and imagination, storytelling and social negotiation, problem solving and exploration – and these ‘adult playgrounds’ lack all of that… because they are just outdoor gyms. Gyms come complete with rules and regulations, signs and directions, notions of ‘right’ and ‘wrong’, expectations around achievement and behaviors. There is little creative thinking required and social interaction is avoidable.

While there is the benefit of improving economic access to a socially permissive space for physical activity (and that it smells significantly better than a box gym), so much is still lost and missing. Not to mention that the story being told about movement for adults is one of prescription and conformity.

(I will note that there has been some effort made to provide spaces for teens, but mostly in the realm of skateboarding-contingent upon the signature of a waiver and specific equipment requirements.  There also was a recent project to build a playground for teens in Hudson Yards, but no others that I could find slated for construction. )

All spaces considered, there is no deny the unacceptable and near complete lack of opportunity for teenagers and adults to engage in free, unstructured, social, creative movement play.

What Next?

Now, I know here many will say that NYC has so much open park space. But in reality, in a Park your options are to walk on this path or that one, or to sit on a bench, in the shade or the sun, or to buy a vendor hot dog & people watch.  There are tons of bike paths if you’re able to afford a bike, or you could throw a ball in the field, if you’re allowed on the grass, and only as long as you don’t disturb your neighbors. Any deviation from ‘normWhat next?al’ behavior will still be met with the social kickback we talked about above.

We need physical spaces complete with policy and permissions that permit play.

Thus with the lack of options it should be no surprise to hear that in NYC more than 1/2 the adult population is either overweight or obese(4)(5), especially when compounded with the fact that many of the opportunities that are available to get moving are too expensive, difficult, competitive, or, to put it plainly, not a whole lot of fun. 

A sustainable, healthy lifestyle needs to be more than gym workouts, expensive specialty classes, and competitive team sports. We don’t need more gyms and classes in our city; we need more playful infrastructure and community spaces to support play across all ages.  We need spaces that are complex, inter-generational, and flexible, that allow adults & teenagers to develop and explore their own open-ended challenges. Colorful. Social. Open to chaos, exploration, creation.  A place that is safe, welcoming, accessible, and fun.

We need to stop looking at play as a distraction or diversion from reality, but rather as an integral element of our continual, healthful development. We need to design the places we live to support living a life in play.

CITATIONS

1 “§1-05 Regulated Uses.”New York Parks & Recreation. NYCDPR. Web. 20 Mar 2014. <http://www.nycgovparks.org/rules/section-1-05&gt;.
2 “Priority Area: Physical Activity and Nutrition.”New York State Department of Health. Web. 20 Mar 2014. https://www.health.ny.gov/prevention/prevention_agenda/physical_activity_and_nutrition/
3 “New York Introduces Its First Adult Playground.”New York Times. Winnie Hu. Web. 20 Mar 2014. http://www.nytimes.com/2012/07/01/nyregion/new-york-introduces-its-first-adult-playground.html?pagewanted=all
4 “Obesity.”New York City Department of Health. Web. 20 Mar 2014. http://www.nyc.gov/html/doh/html/living/obesity.shtml
5 “BRFSS Brief: Overweight and Obesity, NYS Adults 2011.”New York State Department of Health. Web. 20 Mar 2014.http://www.health.ny.gov/statistics/brfss/reports/docs/1304_overweight_and_obesity.pdf